Power compounds. So does collapse. The world is your oyster.
Begin Simulation
Start a new run with a fresh world state.
Reset
Deletes all local runs (true state + logs). Use this to restart cleanly.
01 / Dossier
THE WORLD IS NOT NEUTRAL.
You lead a country that does not exist, surrounded by powers that do. Every decision reallocates power somewhere. Often not to you.
You issue orders. The world responds. Sometimes later.
What you are doing
- - Issue directives in natural language.
- - Choose among imperfect options (intel is noisy; outcomes are systemic).
- - Absorb the costs of war, sanctions, and coercion.
How you lose
- - You’re removed at home.
- - Your sovereignty collapses.
02 / Mandate
LOSE LEGITIMACY. LOSE OFFICE.
You are judged by outcomes. Signals are noisy, intel is incomplete, and external actors move on timelines you don’t control.
Failure conditions
- - Domestic ouster (legitimacy collapse + elite/military fracture or unrest).
- - Loss of sovereignty (annexation/protectorate dynamics, capital control, or integrity collapse).
Objective
Stabilize the state, manage alliances and adversaries, and expand your leverage. If you can build durable power, you can attempt to dominate the region and eventually the system. Nothing is free: war, sanctions, and propaganda all create second-order costs.